MuseAR hero

MuseAR

MY ROLE

Product Designer

TECHNOLOGIES

Figma, Snapchat Lens Studio

TIMELINE

March 2025 – May 2025

Your AR map for the next museum visit.

An ML-powered navigation tool that helps museum visitors find more of what they love — and skip the fatigue of trying to see everything.

CONTEXT

New York City boasts over 170 museums. At major museums like The Met and MoMA, visitors spend just 17 to 27 seconds on average viewing each artwork. Engagement drops significantly after 30–45 minutes, often due to fatigue and lack of direction.

CHALLENGE

Museums rarely offer navigation that adapts to a visitor's pace, mood, or changing interests. People leave exhausted by the things they didn't care about, having walked past the things they would have loved.

SOLUTION

MuseAR, a location-based ML navigation system that provides personalized recommendations and breaks to make the most of the museum experience — guiding by interest, not by floor plan.

The Landscape

NYC has over 170 museums. At the big ones, visitors spend just 17–27 seconds per artwork, and engagement drops sharply after 30–45 minutes — fatigue and lack of direction. Museums rarely offer navigation that adapts to a visitor's pace, mood, or interests. People leave exhausted by the things they didn't care about, having walked past the things they would have loved.

170+museums in NYC
17–27sper artwork, on average
30–45minbefore engagement drops
Visitors fatigued from a museum visit
Museum Fatigue
Static printed museum floor map
Static Maps

Understanding Behaviors

Passive field observations at three major NYC museums — watching how visitors interacted with signage, layout, and their phones. Then five semi-structured interviews about how people plan, navigate, and remember visits. The goal wasn't just to document fatigue — it was to find where in a visit the opportunity to intervene actually sits.

The Met exterior
Site 1: The MET
Morgan Library interior
Site 2: Morgan Library
Whitney Museum gallery
Site 3: Whitney
Visitor holding up phone in front of artwork
Phones pulling away attention
Crowd photographing the Mona Lisa
Over Documentation

Key Findings

Four patterns shaped everything after. The best experiences came from visitors who arrived with an anchor — one piece they came to see. The worst came from trying to see everything with no filter.

Too many choices, not enough direction

Excessive information and confusing navigation lead to mental exhaustion, reducing engagement and enjoyment. Visitors described feeling “overwhelmed” within the first hour.

The First Bet

A reasonable bet — given the research.

The original problem statement targeted the documentation-vs-presence pattern head-on: visitors move past pieces they love with no way to preserve the connection beyond a quick photo. So the first concept was an AR Gallery — scan an artwork that resonates, collect a 3D model, build a personal digital memory to revisit later.

Original Problem Statement

Museum visitors struggle to maintain meaningful engagement with artworks that resonate with them, often moving past pieces they love without any tangible way to preserve the emotional connection or revisit the experience beyond a quick photo.

'Early Sunday Morning' at the Whitney
“Early Sunday Morning” at the Whitney
AR souvenir collected by scanning the painting
AR souvenir picked up by scanning the painting

The Pivot

It worked. It just solved the wrong problem.

Two things broke. Technically, AR tracking was unreliable in crowded, inconsistently-lit galleries across varied phone hardware. But the deeper problem was conceptual: the AR souvenir added a layer of content without changing the pace of the visit. It addressed the experience too late — after the visit — when the real pain was happening during it.

AR tracking proved unreliable

AR tracking was unreliable in crowded museum spaces with inconsistent lighting and varied phone hardware, limiting accessibility and functionality. Custom AR experiences tied to physical locations often failed to trigger accurately.

Redirected Problem Statement

“Museum visitors struggle to preserve the emotional connection… beyond a quick photo.”

→ “How can we help visitors navigate the museum and tailor it to their interests, while curbing museum fatigue?”

The New Solution

Based on what visitors scan and like, an ML-powered system gives real-time directions to similar or thematically related works nearby — so they discover more of what they enjoy without burning energy deciding.

Minimizes cognitive load

A simple 'like' interaction — no menus, no search, no configuration.

Guides to related pieces

Personalized discovery through thematic connections, not floor order.

Deepens engagement

Visitors linger on work they actually enjoy instead of skimming everything.

Cuts decision fatigue

Smart navigation reduces the mental effort of 'where next?' in a crowded space.

Design

The final interface was deliberately minimal — a “like” button, a direction, and a reason why. No collection screens, no AR overlays, no content layers. The technology receded so the museum experience could stay in focus. The thing that killed the first concept — layering on content without changing the visit's pace — became the explicit design principle of the second.

MuseAR app flow wireframes
Scanning an exhibit and viewing related directions
MuseAR app prototype on phone

Impact

In qualitative testing, three things showed up consistently — and they mirror the three opening goals.

Stayed focused on the experience

Participants moved between exhibits with minimal distraction, remaining immersed in the artwork rather than repeatedly stopping to reorient.

Recommendations increased engagement

By surfacing exhibits aligned with visitors' interests, participants spent more time engaging with artworks they genuinely enjoyed instead of skimming.

Reduced cognitive load

Navigating large, crowded museum spaces can be mentally taxing. The guidance system reduced the effort required to decide where to go next.

Reflection

01

Issues with AR development

Location-anchored AR often fails to trigger reliably. I scoped Lens Studio down to minimal interaction testing and carried the rest in a Figma prototype — a constraint I'd plan around from the start next time.

02

Understanding when to pivot

The post-visit memory tool made sense on paper, but real testing showed it answered a need nobody had yet. Learning when to pivot — to stop defending the idea and move to the moment help was actually needed — was the real outcome of this project.